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Magical Tinkering

  • casting time 1 action
  • range Touch

  • components none
  • duration indefinite

(Artisan's Tools) You touch a Tiny nonmagical object and give it one of the following magical properties:

- The object sheds bright light in a 10-foot radius.
- When tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. The recording can be no more than 6 seconds long.
- The object continuously emits your choice of an odour or a non-verbal sound. The chosen phenomenon is perceivable up to 10 feet away.
- A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

As an action, you can touch the object and end the property early.
An object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence.

Artificer 1st level feature

Healing Word

  • casting time 1 bonus action
  • range 60 feet

  • components V
  • duration instantaneous

A creature of your choice that you can see within range regains hit points equal to 2d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 for each slot level above 1st.

Magic Initiate 1st level Evocation

Healing Word

  • casting time 1 bonus action
  • range 60ft

  • components V
  • duration instantaneous

A creature of your choice that you can see within range regains hit points equal to 2d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 for each slot level above 1st.

Bard 1st level Evocation

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d8 for each slot level above 1st.

Paladin 1st level Evocation

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d8 for each slot level above 1st.

Artificer 1st level Evocation

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d8 for each slot level above 1st.

Ranger 1st level Evocation

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d8 for each slot level above 1st.

Bard 1st level Evocation

Guidance

  • casting time 1 reaction
  • range 10 feet

  • components V, S
  • duration instantaneous

You channel magical insight to the creature who makes an Ability Check. That creature can roll 1d4 and add to the result, potentially turning it into a success.

Magic Initiate Divination cantrip

True Strike

  • casting time 1 reaction
  • range 10 feet

  • components V, S
  • duration instantaneous

You channel magical prowess to the creature who makes an Attack Roll. That creature can roll 1d4 and add it to the result, potentially turning it into a success.

Bard Divination cantrip

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